

With Azerite traits, your character becomes a slot machine of buffs that make trying to figure out optimal spell priorities a nightmare. Obviously, many players would argue that WoW has gone way too far in this direction in Battle For Azeroth. There’s something satisfying to slamming out a combo as a Rogue and having a finisher ready, or reacting to the various procs as a healer that makes your spells instant or cost zero mana. But for me, it’s hard to feel powerful as the Warrior of Light when a bipedal bug man slashes at me with the fury of a boss in Devil May Cry while I’m waiting for Stone IV to finish casting.įinal Fantasy 14’s combat rhythm makes me appreciate Blizzard’s way of imbuing WoW’s combat with an action-game-like pace.

The game has a steady learning curve because of it. Of course that kind of slower pace and opportunity to wiggle around as bosses throw deadly checkerboard patterns at you opens the game up for people who can’t really keep up with the pace of games like WoW. It feels like everyone is playing on 1,000 ping - in fact, actually lagging in it doesn’t usually get you killed. Playing Final Fantasy 14 often feels like you’re hitting your keyboard button and waiting for the game to catch up with your input. The 2.5 second cooldown gives you time a lot of time to react and remedy mistakes.īut it also is incredibly hard to get used to and it never quite feels like there’s a consistent flow to it. As someone who plays a White Mage, I’ve learned to not worry about my tank reaching half health unless the boss has a particularly hard hitting attack. If they take massive damage in a row or at once, that’s a boss mechanic versus a normal occurrence. In Final Fantasy 14, tanks get hit every few seconds for moderate damage. In WoW, someone could repeatedly get hit three times in a row with damage that ends up being fatal. It also means that the monsters and bosses you fight all dish out damage at a slower pace too. A lot of spells have long cast times compared to WoW‘s and they do a little more. A 2.5 second global cooldown in Final Fantasy 14 means that every ability is a little weightier to make up for your inability to spam them. This might not sound like a big deal, but it’s the kind of design choice that’s embedded in the fabric of the game’s design. Final Fantasy takes the slow, 2.5 second approach, and WoW - at its slowest - caps at 1.5 seconds. The two games run at a fundamentally different pace all because of their global cooldown rate. Final Fantasy 14 is like pouring honey, while WoW is like dumping milk out of a jug. If you’re a WoW player and you start to play Final Fantasy 14, the first thing you’ll notice is how glacially slow it feels in comparison.
